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U need to hot fix your text boxes it's halfway off the screen

which device are you playing on?

Is joyful days 0.6.3 still available??

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It may be available on other sites such as F95, but I don't have the downloads themselves anymore since I remade this one. Do be warned that are probably some major bugs involving the phone ui on that version.

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The game is currently on hold for the next few months to a year. If you want to know the details, check the discord and check the announcements.

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very good game. already expecting next update.

Text box issue. The words dont fit or the box aint long enough. Can u fix it.

Is this on the android version?

oh sorry forgot to list which one it was and yes it is on the android version

I am unable to replicate the issue since I don't have a phone that can run the game and I have no idea where to start on how to fix it. If android is the only way you would be able to play the game, I would recommend using joiplay to run the windows version of the game. 

oh sorry forgot to list which one it was and yes it is on the android version

Enjoyed the remake so far. Hope to see more soon!

Would it be possible to add font choice into settings for people with very bad eye sight? Or a dark mode?

I will have to look into that. If it's possible, I will do that. I am not sure if it is though. The font will be changing in an update in the future

In a game called Crimson High. The players have a choice of fonts to choose from and they're able to choose how the dialogue box looks aswell. Just a suggestion if you want to check it out as an example.

I cant figure out how to unlock some of the events in game. Do i just need to go through a certain amount of days? Is there an order in which i have to do things? I figure some character events are affection based but some still wont pop up with 30+ affection.

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I apologize for that instance, I'll be adding something to help players make it easier to go through the story in the next update.  there's one event in particular for one of the girls that can only be triggered on a weekend and must have every other characters events done to also trigger it. 

Thank you much

is this the one with the room full of clocks?

No it is not. Intro is inspired by it though. As for where it goes from there, you'll have to wait and find out.

ok thnx, not only did that one creep me out but i got stuck even though there was a guide

Don't forget to add your details to the about page.

Icons are boxes :P Common standards are 432x432, 256x256, 48x48, 32x32, 16x16

Clear textbox options would be nice.

https://mega.nz/file/mWAlCASA#S2PR8CFHv540su0bfqMtTp92pVgjgx3fXHRmwlFsiGA

As for game play

Entering the preferred character name does nothing...  "Keisuke" just gives a small joke.  Some players will be more interested if the girls use their name instead of a generic one.  Generally the player's name is also stored in persistent for replay gallery use.

One option choices doesn't give much of a 'choice' does it?  Not sure why devs do that as if the player is skipping they are probably horny and it just interrupts the flow when there isn't anything for the player to actually do.

Day graphics could use an outline or something...  It's hard to read.


Girls are cute.

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First off, I want to thank you for the very constructive criticism here. It will definitely help me improve in the future.

Icons: I am going to assume its from the android build. If it is, I have no idea how those work since I let renpy build it. If it's for the windows/mac build, (like how it's shown when you open it on windows) I'll figure out how to make those look better. They were just test icons to see how the it looked and didn't bother changing them. I'll be looking at it at the 1.0 release which will drop on the 1st of Nov.


Clear Textbox: I have no clue how to do this but I'll look into it for the1.0 build as well. I am pretty new to renpy code and I dove into making the game headfirst without very much prior experience in the renpy/python language.


Name: I do know and realize that some players would like to have their own names as the character themselves, but the way I wanted to write this game doesn't seem like it would suit a name that a player wants to be called by. It's more for mysterious lore based reasons. (maybe pet names or nicknames will be available in the future and you could do that then but it's still undecided)

About the option: I do agree it could alter and mess up the flow of the game but I wanted to give the illusion of "you have a choice to only accept by instinct when you are already turning away" I will take this into consideration as it does make sense to not have any options and just continue the dialogue like normal.


Day graphics: I'll look into outlining the letters at a later date (since i have no idea how to do that with the current photoshop program I'm familiar with) but the most I will do for now is change them to black if it would make reading them easier.


Thank you again for the feedback and for trying out the game. If you have anything you want to ask directly, you can contact me through my discord server. I'm usually active on there unless I'm asleep or away from home.

I threw some quick examples in the mega link.  For code you can compare the changes I made with https://winmerge.org

While it could be better how about this for weekdays.  For photoshop I just took the transparent box and removed it, made a layer behind the text, selected the text and expanded it by 2, then filled that in with white on the layer I made behind the text.

https://mega.nz/file/XPJ2GZpI#AOxZG3EFnTj8Wk8LCvD8qJeRgkZJg9ZolBpTEKENtgM

It still has a somewhat neon glow but it's not boxy.

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Honestly, they look amazing. Thank you for the insight and examples. I would like to ask if I'm able to use some of these like the weekdays for example, but I feel like I should do something on my own that makes the weekdays stand out more. May go with the outline with a different color or may try something else. As for the code, I'll look into it later as I've been up for well over 16 hours now. 


I do have a question for you though, do you have your own game? You seem to know quite a lot about the code as well as being able to improve on ones work by giving very great insight.

You can use anything that I sent you and you don't even have to credit me.

I don't have my own game but have helped with a few over the years.

Good luck with your game!

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Thank you very much for the help and the luck.

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okay so my honest opinion your gonna half to change a lot if you want this to catch on this is basically a copy paste of lessons in love but characters look a little different and the spots are changes up but there personality's can be related to a lot of the girls from lessons in love the story for the most part is basically lessons in love there really nothing that set this game apart of lessons in love there nothing wrong with taking inspiration from other games but this is way too much sorry but this will be a hard pass for me 

This is definitely noted, however, do play the game til the end and give me your criticism on it. The personalities of the girls can be similar from game to game as I've been going on through a list of personalities I want each of the girls to have. As for it being a copy paste of LiL, it was inspired by it. It will not be the same game because I do not possess the same ability as Sel. There's no way in a million years I would be able to create a masterpiece like his work. That is why I will be going in a slightly different direction with this game. That slightly different direction will go into a bigger impact as the story progresses.

i mean ill give the benefit of the doubt and try to carry on i wasn't trying to knock it it was more supposed to be feedback and criticism then anything but it was extremally late for me when i wrote it and wasn't really thinking how to word it just typed now that i re read it it sounded a lot harsher then i intended i didn't mean to call it a copy and paste of lessons in love i think that would be hard for anyone to do considering just more or less you can tell it was heavily inspired by lessons in love and it was hard to see the game as something different which could in the end effect how well the game dose from other peoples views on the game hence why i said at this time it didn't feel like anything was setting the game apart from it hence the voice of opinion on making big changed to set it apart like dose not half to be a complete change just different in some areas is all i always want too see devs succeed in there creations so if my feed back can help im more then happy to assist 

Even if it was harsh, it's still criticism that I will take with open arms. I do see what you meant with how the first half of the game would make it seem extremely similar but the second half will make you start thinking otherwise. The future updates (this one coming up as well if I manage to push the extra four events into it by Oct 1st) will show that it becomes different overall as there are elements that will be vastly different. It's just basically a matter of time since I already have a whole years of work outlined with important events placed throughout.  Please do continue the feedback and don't be shy to stop by the server either.

will do thanks for the understanding and once i get back to the game and finnish it i will give some more feedback if i have any but ill more then likely do that in discord if you have a channel for that :)

Please do, and you are welcome to join. More people criticizing the game frequently means I can grow better as a developer and make a better game. I'm basically entirely new to this and just jumped in without knowing anything about KK, the code, or writing (very minimal writing experience)

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Alright, so I played long enough to confirm that this game was definitely inspired by Lessons In Love by Selebus by finding an actual reference in the game, but at this stage in development it's feeling more like kind of a knock-off, down to using a lot of the same assets. Unfortunately, the things that are different, some of the story and some of the characters, just aren't exactly inspired.  A lot of the characters and especially their dialogue just feel similar to one another and nobody really jumps out as having real or unique personalities that can be interesting to watch play off each other. Unique and complex personalities and writing aren't really necessary for most adult games, but for something like this that is trying for complex philosophical stuff right out of the gate, it's really jarring in juxtaposition to the bland and mindless characters, MC included. I'll update as I play through, but right now this is just a lawsuit waiting to happen.

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Thank you for the feedback, I really appreciate it. Yes this was definitely inspired by LiL and it more or less feels like a knock-off at the very start but I do have plans to divert it from being looked at that way. I don't want my game to be a copy of a great game and besmirch said game as I highly respect it and it's creator.  If it is that much of an issue, I'll scrap it and start from scratch but I feel like this could be something great that will not be like LiL. The very start of it will be like LiL, that i won't deny, however the story will be very different. As for the characters, this is something I've noticed in my most recent writings of dialogues and they do feel bland (however, MC is made purposely to be bland for future branches) and I will work on it in the future. Do keep me updated with how you feel about the game in general as it will help me progress the development of the game.  

what does console 7mean

This is something story related that won't be revealed til way in the future.

nice game when update?

Next update will be Oct. 1st